Roleplaying Games

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The Great Pendragon Campaign

Theme: Fantasy (Athurian)

System: Pendragon 5.2

Style: Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

The Complete Epic of the Greatest Hero of Western Legend

For 1500 years King Arthur's story has been told around campfires, in noble courts, in taverns, in books, and movies.

The Great Pendragon Campaign begins during the reign of Arthur's father King Uther, when player knights can participate in the events of Arthur's conception. The long and brutal Interregnum of Saxon wars is forever altered when Arthur draws the Sword from the Stone to start his great and glorious reign. The Boy King leads his knights through periods of consolidation and expansion until the entire Western world is brought under his sway. Then, to High Adventure! Knights gain Glory and lands in the periods of Romance and Tournaments, and at last engage in the greatest adventure of all, The Quest for the Holy Grail. Then, amidst tragedy and broken dreams, the Twilight Period draws the epic to a close.

Eighty years of campaign detailed year-by-year provide the background, on-going events and adventures that define the structure of King Arthur's glorious reign.

Delta Green

Theme: 1990's, Conspiracy, Crime, Horror, Spy/ Espionage

System: Call of Cthulhu 6

Style: Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

WELCOME TO AMERICA AT THE END OF THE MILLENNIUM. DO YOU KNOW WHO IS PULLING THE STRINGS?

Delta Green knows. Things from beyond space and time that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

Masks of Nyarlathotep

Theme: 1920's, Horror

System: Call of Cthulhu 6

Style: Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

Set in 1925, adventures begin in New York then move overseas to include London, Egypt, Kenya, Shanghai and Western Australia as the investigators follow in the footsteps of the ill-fated Carlyle Expedition.


"At last the stars are almost right. Soon Nyarlathotep's plans will come to fruition. Then the world will be changed irrevocably - but not quite yet. Pesky human investigators have learned much. Now they must survive long enough to make sense of what they know, and take resolute action.

Adventurer's League

Theme: Fantasy (High)

System: Dungeon's & Dragons 5th 

Style: Scenario/ Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

The world needs heroes. Will you answer the call?

Star Wars: Edge of the Empire

Theme: Science Fiction, Space Opera

System: Star Wars by FFG

Style: Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. In Edge of the Empire, every character has a past worth a story, your every step can lead to riches or peril, and you can visit the shadiest and most remote locations in the Star Wars universe.

Dungeon's & Dragon's Basic (or Classic)

Theme: Fantasy (High)

System: Dungeon's & Dragons  Basic (Rules Cyclopedia)

Style: Scenario/ Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

"Your first step on the road to Adventure!"

This is a game that helps you imagine.

"As you whirl around, your sword ready, the huge red fire-breathing dragon swoops TOWARDS you with a ROAR!"

See? Your imagination woke up already. Now imagine: this game will probably be more FUN than any other game you've ever played!

The DUNGEONS & DRAGONS game is a way for us to imagine together - sort of like reading the same book, or dreaming the same dream. But it's a book that YOU can write, without putting a word on paper - just by playing a D&D game. 

Call of Cthulhu, 7th edition

Theme: Horror, Cthulhu Mythos

System: Call of Cthulhu, 7th ed.

Style: Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

HORROR ROLEPLAYING IN THE WORLDS OF H.P. LOVECRAFT

The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.

Trail of Cthulhu

Theme: Action/ Adventure, Crime, Horror

System: Gumshoe

Style: Scenario/ Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

"That is not dead which can eternal lie. And with strange aeons, even death may die."

- The Necronomicon

 

You uncover mysteries in dusty libraries and bloody crime scenes. You walk the mean streets of Chicago or hack through the jungles of the South Pacific. You battle vile cults, or recoil in terror at the alien enormities they worship. You follow the clues wherever they lead, whatever the cost in life or sanity. But do you dare to follow... the Trail of Cthulhu.

Dungeon Crawl Classics RPG

Theme: Fantasy (High, Sword & Sorcery)

System: Dungeon Crawl Classics

Style: Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you:

Beyond the Moauntains of Madness

Theme: Horror

System: Call of Cthulgu 6th ed.

Style: Scenario/ Campaign

Platform: Roll20 & Zoom

Players: 4-8

Session time (avge): 4 hours

Cost per session: $10.00

An epic Antarctic campaign and sourcebook for 1930s Call of Cthulhu.

Beyond the Mountains of Madness continues the story begun in H.P. Lovecraft's novel "At the Mountains of Madness". It is the tale of the Starkweather-Moore Expedition of 1933 which bravely - and foolishly - seeks to finish what the Miskatonic University Antarctic Expedition began three years before.

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