What is it ? This is a weekly Mutant Crawl Classics RPG run by DM Chris
Triumph & Technology Won by Mutants & Magic
You’re no zero.
You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…
What makes MCC RPG great? Glad you asked…
It’s a fast and easy-to-learn system that is perfect for all ages.
MCC is 100% compatible with Dungeon Crawl Classics, allowing for easy conversion of DCC modules and even crossover events.
A unique character creation system that funnels potential adventurers through a zero-level game to create a PC you know from the ground up.
Over a dozen adventure modules are currently available to use in your campaign, with more on the way.
Includes the introductory adventures Rivers of Iron and Under the Salvage Pits to get you into the game quickly.
When is it? Every Saturday at 12pm
Where is it? At Round Table Games, 128 Main St., Ste A., Carver, MA 02330
What does it cost?
The only way to guarantee a seat is to pre-pay prior to the day of the event. The event fee in this case is $15, but can be reduced by using points or as an option for Knights of the Inner Circle.
If you pay the event fee the day of it is $5 higher than normal
You can reserve a seat no more than 1 week in advance, unless you are a Knight of the Inner Circle. KIC members have the option of reserving up to the full month’s seats. Payment can be made at the store or a credit card number can be called into us at 508-465-1671. RTG will create the seat reservation(s) at the time of payment
Session seats are non-refundable and not transferable between players, games, or dates,
Ownership of a physical copy is not a requirement for your first session, but will be required to continue to play. You must own a physical copy of any books whose content you are using. This only applies to in-print systems that we carry. If we can't get it, we don't require you to own it.
How can I join? Email us at firstname.lastname@example.org and, as long as we have space in a game, we'll answer any questions and arrange to take a credit card for the session fee at 508-465-1671. or you can purchase a ticket in the store.
We encourage new players to watch a session first.
What do you get?
Everyone gets to have RPG fun with friends, old and new, in a friendly, warm, and welcoming environment.
Everyone gets 3+ hours of gaming entertainment/ education
Everyone gets .1 entry in our free monthly drawing
Everyone who is a Knight of the Inner Circle earns points just for playing
Knights of the Inner Circle are given a chip each session which is good for either 1 re-roll, forcing the DM to re-roll, or stabilizing at 0 hit points.
Knights also gain access to experimental options in 3rd party publications (each option still requires DM approval)
If you have purchased (or have on order) a rulebook from us for the game in question you get 1 free re-roll each session.
If you have a mini that represents your race and class you get +1 to any roll. If it's painted get an additional +1.
You get a +1 chip for every $10 you spend. These can be spent at any time, as long as you do not increase a roll beyond what the die could achieve, and it does not trigger "natural" rolled results.
See our FAQ's for other benefits