Round Table Games
Round Table Games - Store Customer Rewards
ALL OSE
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We use ascending AC and + to hit modifiers
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We use secondary skills
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We use weapon proficiencies
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We allow multiple classes
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We use detailed encumberance
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We use Advanced Spell Book Rules
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We use the Limits on Returning from Death rules
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We use variable weapn damage rules
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We allow attacking with two weapons, charging into combat, parrying, splash weapons, and subduing
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We use the missile attacks on tagets in melee rules
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We use morale rules
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We use Town services and hiring retainers (CC 2)
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we allow Expanded Adventuring gear, weapons and armour (CC 3)
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Infravision is blocked by any light or heat source that includes the viewer
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You are either in a room or not. If you are not in the toom you may not act in the first round of combat/ negotiations/ search, etc.
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Repeated attempts to see what I have rolled will necesitate I use a DM screen. I do not like them, in general.
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If you do not actively participate in an encounter, you get 0 XP from monsters & treasure for that encounter. If you are outside the room when an encounter is concluded, you have not participated.
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Re-roll 1's and 2's for HP gained when earning a level (or at character creation)
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Sleeping in a common area requires you to roll a d6. On a 1, snoring kept you awake and you do not gain the benefits of a full night's rest
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Sharing a room requires you to roll 2d6. On 2 1's, snoring kept you awake and you do not gain the benefits of a full night's rest
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Sleeping outside requires a bedroll or you do not gain the benefit of a night's rest
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If you get me any character info I request at least 2 days before the session you will get a bonus
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If you do not get me your character info before the day of the session you will receive a penalty
AD&D 1E
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You must choose a race/ class combination
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Strength modifies carrying capacity (PHB p.9)
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Low Wisdom causes cleric spell failure chance (PHB p.11)
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We will be using the AD&D 1E system shock charts (PHB p.12)
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We will use the AD&D 1E Hit dice by class charts (PHB p.19)
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We will use the AD&D 1E Fighters, paladins and rangers attacks per melee round table (PHB p.25)
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10' = 3" for minis (this allows for 3 fighters across in a 10' wide corridor) indoors, 30' = 3 " outdors
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Considering variable damage vs different monster sizes (PHB p.37)
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Considering Armor Class adjustments by weapon (PHB p.38)
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Rate of Fire for ranged attacks (PHB p.38)
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Spell casting times and components will be used
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Movement while mapping is #' per turn. Movement over known or mapped territory is x5 faster. Movement while fleeing is x10 faster.
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1 turn = 10 minutes, 1 round = 1 minute, 1 segment = 6 seconds)