top of page
  • You are either in a room or not.  If you are not in the toom you may not act in the first round of combat/ negotiations/ search, etc.

  • At 0 hit points​, you are dying.  I will roll a secret d6.  That is how many rounds someone has to make a successful INT or WIS check, modified by the dying person's CON modifier, to stabilize them.

  • At 0 hp, if someone spends an action, the stable character may make a CON check.  On a success, they may roll their single HD modified by CON modifier and regain that many hi points.  They will take 1 point of damage to a random stat until they can get a night's rest, and be at -4 to all die rolls until 1 hour of real time has passed.

  • Repeated attempts to see what I have rolled will necesitate I use a DM screen.  I do not like them, in general.

  • If you do not actively participate in an encounter, you get 0 XP from monsters & treasure for that encounter.  If you are outside the room when an encounter is concluded, you have not participated.

  • Re-roll 1's and 2's for HP gained when earning a level (or at character creation)

  • Sleeping in a common area requires you to roll a d6.  On a 1, snoring kept you awake and you do not gain the benefits of a full night's rest

  • Sharing a room requires you to roll 2d6.  On 2 1's, snoring kept you awake and you do not gain the benefits of a full night's rest

  • Sleeping outside requires a bedroll or you do not gain the benefit of a night's rest

  • The second grouping of a bulky item (grappling hook, week's rations, bundle of torches, etc., spellbook) will weigh 100cn and take up that amount of space in a container

  • If you get me your character info at least 2 days before the next session you will earn bonus XP

  • If you do not get me your character info at least 2 days before teh next session, when determining random targets, your character's chances of being chosen are doubled

bottom of page