
Round Table Games
Round Table Games - Store Customer Rewards


What is it ? This is a twice-a-month D&D 3.5 RPG run by DM Chris
When is it? The 2nd and 4th Tuesday of each month from 12 - 3pm
Where is it? At Round Table Games, 128 Main St., Ste A., Carver, MA 02330
What does it cost? See here
How can I join? Come on in and watch a session being played. After that we can get you into the game.
What do you get?
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see here
Click Knights of the Inner Circle to see the several benefits they enjoy. https://www.roundtablegamesma.com/reward-programs
D&D 3.5 RTG House Rules (some of these are here just for DM reference and for your notification only)
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You get a +1 chip every session for which you meet any of the following criteria
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You have a mini purchased from RTG
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It matches your race
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it matches your class
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it is painted
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Stat rolls for new characters will be generated by Round Table Games using the 4d6 drop the lowest method
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Subsequent characters will be generated by the following methods (in order)
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(only 1 character per player will be recognized at at a time)
- Replacement characters will most likely come in at a lower level than the character they are replacing
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Standard point buy (DMG 169)
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Non-Standard point buy Tougher Campaign (DMG 169)
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Non-Standard point buy High-Powered Campaign (DMG 169)
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Elite array (DMG 169)
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The Floating Reroll (DMG 169)
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Organic Characters (DMG 169)
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Customized Average Characters (DMG 170)
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Random Average Characters (DMG 170)
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High-Powered Characters (DMG 170)
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Books Being Used
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PHB
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DMG
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Monster Manual
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Arms and Equipment Guide (for those things not republished in 3.5 sources)
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Complete Arcane
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Complete Adventurer
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Complete Champion
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Complete Divine
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Complete Mage
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Complete Psionic
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Complete Scoundrel
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Dragon Compendium
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Dragon Magic
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Expanded Psionics Handbook
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Magic Item Compendium
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Players Handbook II
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Races of Destiny
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Races of Stone
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Races of the Dragon
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Races of the Wild
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Rules Compendium
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Spell Compendium
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Tome of Magic
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Unearthed Arcana (selected bits)
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Races
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Monsters as races (DMG 172)
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Classes
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Prestige Classes (DMG 176)
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Variant: Clobbered (DMG 27)
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Variant: Massive Damage Based on Size (DMG 27)
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Variant: Damage to specific areas (DMG 27)
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Variant: Weapon Equivalencies (DMG 27)
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Variant: Instant Kill (DMG 28)
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Variant: Skills with Different Abilities (DMG 33)
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Variant: Critical Success or Failure (DMG 34)
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Variant: Saves with Different Abilities (DMG 35)
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Variant: What Disabling a Device Means (DMG 70)
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Variant: Upkeep (DMG 130)
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Good Hits and Bad Misses (Drag Com 232)
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Action Points (Rules Comp Sup)
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Detect Alignment (Rules Comp Supp)
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Detect Magic (Rules Comp Sup)
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Monster Subtypes (Rules Comp Sup)
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Environmental Racial Variants (UA 5)
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Reducing Level Adjustments (UA 18)
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Bloodlines (UA 19)
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Racial Paragon Classes (UA 32)
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Variant Character Classes (UA 47)
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Class Feature Variants (UA 65)
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Character Traits (UA 86)
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Character Flaws (UA 91)
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Spelltouched Feats (UA 93)
Character creation rules
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The DM will assign you stats
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Choose a class and race
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Assign your ability scores
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Adjust for racial modifiers
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Review starting package for class, if there is one, and select if you like. Otherwise proceed.
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Record Racial and Class features
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Select Skills based on Class and Int mod skill points (unless you chose a starting package)
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You can buy a max 4 skill ranks in your class' list of class skills (1 skill point per rank)
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You can buy a max 2 skill ranks in skills that are not on your class list (1 skill point per 1/2 rank)
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Select a feat (unless you chose a starting package)
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Decide if you want a trait or traits
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They are rolled randomly by the DM
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You may have none, one, or two
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standard reroll rules apply as if you had rolled the die
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Decide if you want a flaw of flaws
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You choose
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You may have none, one, or two
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for each flaw you choose you may select an additional feat
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Purchase starting equipment (unless you chose a starting package)
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The DM will randomly generate your starting gold
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Record Combat Numbers
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Hit Points
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You get max hit points at first level
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Future Hit point rolls will be generated by the DM
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You may alternatively choose fixed hit points at future levels (1/2 HD +1+CON mod)
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Record your AC
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10 + Armor bonus + shield bonus + size mod + Dex mod
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Record Attack modifiers
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Melee
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Base Attack Bonus (determined by class) + STR mod
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Ranged
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Base Attack Bonus (determined by class) + DEX mod
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Record Saving Throws
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Base determined by Class
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Add CON mod to FORT
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Add DEX mod to REF
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Add WIS mod to WILL
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