Round Table Games
Round Table Games - Store Customer Rewards
Learn a Game Cthulhu: Death May Die
Mon, Aug 05
|Carver
https://www.eventbrite.com/e/learn-to-play-cthulhu-death-may-die-at-round-table-games-tickets-952817501797?aff=oddtdtcreator
Time & Location
Aug 05, 2024, 7:00 PM – 11:00 PM
Carver, 128 Main St Suite A, Carver, MA 02330, USA
About the Event
This is one of our weekly (except the first and third week sof each monrh) Learn to Play Series of games.Each game will be limited to the max. number of players and will be seated on a first-paid-first served basis, so sign up quickly if you are interested in playing.It costs $15 to play ($10 if you're a Knight of the Inner Circle). The cost goes up by $5 if you do not pay before the day of the event.Each play earns you points in our Joust Leagues and, if you are a player in one of my RPG's, a player reward stamp and points on the RPG MVP board.In addition you get 2 RTG Reward Card Stamps (4 if you are a Knight.)
See available seats here https://www.roundtablegamesma.com/events-registration
Cthulu: Death May Die
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.