Round Table Games
Round Table Games - Store Customer Rewards
What is it ? This is a weekly Hackmaster 4E RPG run by DM Chris
Our current adventure is Quest for the Unknown
Built by Rogahn the Fearless and Zelligar the Unknown, who might have met untimely deaths while warring with the hated Gnome Protectorates, you have the opportunity to raid their secret cavern base and escape with untold treasure!
When is it? Every Tuesday at 6pm
Where is it? At Round Table Games, 128 Main St., Ste A., Carver, MA 02330
About your DM/ GM/ Keeper/ Shield Monkey
I'm Chris and I run the RPG's at Round Table Games. My wife and I are also the owners. I have been playing and running Dungeons and Dragons since it was invented (yes, I am old - possibly already dust according to one of our younger players). I have run just about every other system out there and enjoy 99% of them. For me the games are about the fun of imagination and all of us agreeing to live in our minds for a few hours, agreeing to abide by the laws and the rules of the universe in which we are playing. While I believe a certain amount of lethality makes treasures won worth the effort, i am not a "gotcha" DM. Hidden rules are not a thing and your character may have knowledge of adventuring that surpasses yours, at first.
While my primary goal is for everyone to have fun, always winning is not a realistic goal and yo must adjust your ambitions slightly if that is the case. In addition, your definition of fun cannot impinge on another player's definition of fun. We are all people first, characters second.
Games are certainly no place for anger We are all here to have fun, laugh, and share a story.
I do tend to the group dynamic more than the individual. For me it's a team game, but that doesn't mean you can't make your character stand out and shine.
Also, be in character to whatever extent you desire. You can speak with an accent, or simply describe what you do. Or anything in between, and mix it up. There is no wrong way to play you character! You can ask for advice but you get to make your character's decisions.
All that being said, I am a fan of the Will Wheaton-ism, "Don't be a dick." Words to live by.
If you are nervous about playing, or think it's too hard, or have no idea what to expect, please contact me. I promise it is not difficult and the only expectation I have is that you enjoy yourself.
What does it cost?
The only way to guarantee a seat is to pre-pay prior to the day of the event. The event fee in this case is $10, but can be reduced by using points or as an option for Knights of the Inner Circle.
If you pay the event fee the day of it is $5 higher than normal
You can reserve a seat no more than 1 week in advance, unless you are a Knight of the Inner Circle. KIC members have the option of reserving up to the full month’s seats. Payment can be made at the store or a credit card number can be called into us at 508-465-1671. RTG will create the seat reservation(s) at the time of payment
Session seats are non-refundable and not transferable between players, games, or dates,
As this is an out-of-print ownership of a physical copy is not a requirement.
What do you get?
Everyone gets to have RPG fun with friends, old and new, in a friendly, warm, and welcoming environment.
Everyone gets 3+ hours of gaming entertainment/ education
Everyone that is a member of our free rewards program gets 4 points towards our Duke/ Count program for the following month. The player voted MVP gets an additional point.
Everyone who is a Knight of the Inner Circle earns 5 RTG XP just for playing. The player voted MVP gets 5 additional RTG XP.
Knights of the Inner Circle are given a chip each session which is good for either 1 re-roll, or forcing the DM to re-roll.
Knights also gain access to experimental options in Hackjournals (each option still requires DM approval)
If you have a mini that represents your race and class you get +1 to any roll. If it's painted get an additional +1.
You get a +1 chip for every $10 you spend. These can be spent at any time, as long as you do not increase a roll beyond what the die could achieve, and it does not trigger "natural" rolled results.
Squishable benefits for my RPG's
Once per game, for each Squishable you have with you at the table and purchased from RTG:
Micro (Keychain) = +1 to a die roll
Mini = +2 to a die roll (for 2 die rolls if in a costume)
Regular = +3 to a die roll
Massive = +4 to a die roll