Round Table Games' Star Wars X-Wing Joust League









We have designed a program to reward those players who play in our Star Wars X-Wing league.  


It costs $10/ calendar week (starting on the 1st, 8th, 15th, 22nd) ($5 week for Knights of the Inner Circle), or FREE if you make at least a $50 purchased of related products, or spend 1,000 Loyalty points; or $25/month to join ( $15/month for Knights of the Inner Circle), or FREE for Knights of the Joust.


Knights also earn Loyalty points just for playing. See here for more details.


Each league will run for one calendar month.


You get at least free hour table space every day to play League games - Please notify us when you expect to be in so we can make sure space is reserved for you.


You can play whenever you like against anyone else in the league.  You can challenge Chris but he has the right to refuse if you are in first place.


Prizes will be awarded by point standing at the end of each month.


The prize pool will consist 75% of the league fees paid in for the month, awarded as store credit. You can play as many games as you like, any time you like (just let us know so we can make sure we have space reserved for you.)


For an additional $5 per day you can access our loaner fleet of miniatures and cards (Knights do not have to pay this) 

If we get enough active players we will also add in tournaments.  The points you earn during league play and tournaments are all tallied to determine who is the X-Wing Duke and who is the X-Wing Count.  See Game Nobility at this page.

What do you get? Fun with friends!  But for those who value glory alongside happiness......

​The top 3 player with the most points at the end of each month gets store credit equal 75% of the total entry fees paid in for the month, divided 50/30/20. Additional prizes may be added depending on publisher support, and the number of participants.

If we have promo items available you may receive one for each week you sign up.

Scoring and Formats

​Different formats have different weights


You and your opponent determine the rules of the match-up (but, you must use X-Wing 2.5 edition official ships, templates and card - no proxies or substitutions allowed.  No faction-crossing for league squadron building

You are allowed to fly more than 1 faction throughout he month's league, but will generate a separate points track for each faction.  This may allow you to claim more than 1 league finish place, but at he cost of accumulating points under 1 faction.

20 point total Extended is worth x1 points and is weighted medium-light in Rankade. 

20 point total Standard is worth x 1.25 points, and is weighted medium in Rankade. 

Limited formats (below) are worth x1.5 points,  and is weighted heavy in Rankade. 


Here are the limited formats:

Aces High (see below)

Asteroids (my version -see below)

Chris' Legacy League (see below)



Force Battles: Dark-Side vs Light-Side Coalition

Mario Kart

No Glory

Official Scenarios (worth x1.75 if you randomize the scenario just prior to placing forces)

Season of Giving

All formats are worth an extra x.25 modifier if you use random builds as generated by Chris (no substitutions)

Aces High: Choose 1 ship card  from among those provided by Round Table Games.  You will need to provide the ship, punchboard, dial and token.

  • The provided ship cards are

    • T-65 X-Wing (only available to the lowest ranked player)​

    • Eta-2 Actis

    • RZ-1 A-wing

    • Firespray-class Patrol Craft

    • Xi-class Light Shuttle

    • Fireball

    • TIE/rb Heavy

    • Droid Tri-Fighter

This is a 60-minute timed event on a 3 x 3 area (90 minute and 3x6 if more than 4 players) with 4 Hyperspace points.

After a ship performs an attack, if the defender was at full health and suffered damage, the attacking player's ship scores 1 point.

After a ship performs an attack, if the defender was destroyed, the attacking player's ship scores 2 points plus all points that were on the defending player's ship. The attacking player's ship then places 1 point on its card.

If a ship flees it loses all of its points and its player loses 1 point plus any points that were on the fleeing ship.

At the start of each round destroyed ship's players roll an attack die and place their ships on a Hyperspace point matching the symbol rolled.

At the end of time score any points on your ship's card and add them to pints you already scored.  Most points is the winner!

Asteroids: Yup, just like the game.  If you hit an asteroid with a missile, bomb, or at least, 2 normal hits or 1 critical hit with any other weapon, hold up a number of small poker chips (2 for small, 4 for medium, 5 for large) 1 foot above the offending asteroid and drop them.  Then remove the original asteroid.  These function like normal asteroids but if hit again will scatter 1d6" in a random direction (I have a scatter die). 

Legacy League: If you lose a named pilot or ship, or upgrade, or anything that is restricted per fleet, you may not use that item the next time you field a fleet of the same faction.  After that next battle and each subsequent battle in which you field that faction, your opponent will roll an attack die for each lost unit.  ON a crit result you may field that unit starting with your next battle.

Build sheets must be submitted so lost items can be tracked.

​Round Table Games’ Discord Server

​Round Table Games’ Facebook Page


Round Table Games’ Miniatures Facebook Group


Round Table Games’ message boards


Round Table Games’ Star Wars X-Wing message board

Round Table Games’ rewards page